![]() If you're looking for a total cost from scratch to get to a place like where Homescapes is today, you're talking in the tens of millions. Obviously where you put the studio matters - the average dev is costing like $125k/yr in a US studio. Homescapes might have cost $2-3m to make originally, but it's also had a live ops team working on it for five years making all those levels and content, so you have to consider how many people are working on it each year times that many years. Cheaper match-3 games are made with more programmatic tools for far less and try to get in a few players before they churn back to a scapes or saga game. Actual top match-3 games can be on the higher side of the scale since you just need so many level designers and the quality of your content is king. ![]() The smaller the game and the less focused on content, the cheaper it is. Excluding hypercasual, which has a much lower development cost, the typical top mobile games are usually in the $500k - $5 million range in terms of pure development.
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